Suchergebnis: Katalogdaten im Herbstsemester 2022
Informatik Master | ||||||
Ergänzungen | ||||||
Ergänzung in Computer Graphics | ||||||
Nummer | Titel | Typ | ECTS | Umfang | Dozierende | |
---|---|---|---|---|---|---|
252-0546-00L | Physically-Based Simulation in Computer Graphics | W | 5 KP | 2V + 1U + 1A | S. Coros, B. Thomaszewski, V. da Costa de Azevedo | |
Kurzbeschreibung | Die Vorlesung gibt eine Einführung in das Gebiet der physikalisch basierten Animation in der Computer Graphik und einen Überblick über fundamentale Methoden und Algorithmen. In den praktischen Übungen werden drei Aufgabenblätter in kleinen Gruppen bearbeitet. Zudem sollen in einem Programmierprojekt die Vorlesungsinhalte in einem 3D Spiel oder einer vergleichbaren Anwendung umgesetzt werden. | |||||
Lernziel | Die Vorlesung gibt eine Einführung in das Gebiet der physikalisch basierten Animation in der Computer Graphik und einen Überblick über fundamentale Methoden und Algorithmen. In den praktischen Übungen werden drei Aufgabenblätter in kleinen Gruppen bearbeitet. Zudem sollen in einem Programmierprojekt die Vorlesungsinhalte in einem 3D Spiel oder einer vergleichbaren Anwendung umgesetzt werden. | |||||
Inhalt | In der Vorlesung werden Themen aus dem Gebiet der physikalisch-basierten Modellierung wie Partikel-Systeme, Feder-Masse Modelle, die Methoden der Finiten Differenzen und der Finiten Elemente behandelt. Diese Methoden und Techniken werden verwendet um deformierbare Objekte oder Flüssigkeiten zu simulieren mit Anwendungen in Animationsfilmen, 3D Computerspielen oder medizinischen Systemen. Es werden auch Themen wie Starrkörperdynamik, Kollisionsdetektion und Charakteranimation behandelt. | |||||
Voraussetzungen / Besonderes | Basiskenntnisse in Analysis und Physik, Algorithmen und Datenstrukturen und der Programmierung in C++. Kenntnisse auf den Gebieten Numerische Mathematik sowie Gewoehnliche und Partielle Differentialgleichungen sind von Vorteil, werden aber nicht vorausgesetzt. | |||||
252-0543-01L | Computer Graphics | W | 8 KP | 3V + 2U + 2A | M. Gross, M. Papas | |
Kurzbeschreibung | This course covers some of the fundamental concepts of computer graphics generation of photorealistic images from digital representations of 3D scenes and image-based methods for recovering digital scene representations from captured images. | |||||
Lernziel | At the end of the course the students will be able to build a rendering system. The students will study the basic principles of rendering and image synthesis. In addition, the course is intended to stimulate the students' curiosity to explore the field of computer graphics in subsequent courses or on their own. | |||||
Inhalt | This course covers fundamental concepts of modern computer graphics. Students will learn about 3D object representations and the details of how to generate photorealistic images from digital representations of 3D scenes. Starting with an introduction to 3D shape modeling, geometry representation and texture mapping, we will move on to the physics of light transport, acceleration structures, appearance modeling and Monte Carlo integration. We will apply these principles for computing light transport of direct and global illumination due to surfaces and participating media. We will end with an overview of modern image-based capture and image synthesis methods, covering topics such as geometry and material capture, light-fields and depth-image based rendering. | |||||
Skript | no | |||||
Literatur | Books: High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting Multiple view geometry in computer vision Physically Based Rendering: From Theory to Implementation | |||||
Voraussetzungen / Besonderes | Prerequisites: Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, programming skills in C++, Visual Computing course recommended. The programming assignments will be in C++. This will not be taught in the class. | |||||
263-5905-00L | Mixed Reality The deadline for deregistering expires at the end of the second week of the semester. Students who are still registered after that date, but do not attend the course, will officially fail the course. | W | 5 KP | 3G + 1A | I. Armeni, M. Pollefeys | |
Kurzbeschreibung | The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction, as well as gaming technology. | |||||
Lernziel | After attending this course, students will: 1. Understand the foundations of 3D graphics, Computer Vision, and Human-Machine Interaction 2. Have a clear understanding on how to build mixed reality apps 3. Have a good overview of state-of-the-art Mixed Reality 4. Be able to critically analyze and asses current research in this area. | |||||
Inhalt | The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including: Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision. This will take place in the form of short lectures, followed by student presentations discussing the current state-of-the-art. The main focus of this course are student projects on mixed reality topics, where small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/HMI research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D - other platforms are also possible to use, such as tablets and phones. | |||||
Voraussetzungen / Besonderes | Prerequisites include: - Good programming skills (C# / C++ / Java etc.) - Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision. |
- Seite 1 von 1