Search result: Catalogue data in Autumn Semester 2020
Computer Science Master | ||||||
Master Studies (Programme Regulations 2020) | ||||||
Majors | ||||||
Major in Visual and Interactive Computing | ||||||
Core Courses | ||||||
Number | Title | Type | ECTS | Hours | Lecturers | |
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252-0543-01L | Computer Graphics | W | 8 credits | 3V + 2U + 2A | M. Gross, M. Papas | |
Abstract | This course covers some of the fundamental concepts of computer graphics generation of photorealistic images from digital representations of 3D scenes and image-based methods for recovering digital scene representations from captured images. | |||||
Learning objective | At the end of the course the students will be able to build a rendering system. The students will study the basic principles of rendering and image synthesis. In addition, the course is intended to stimulate the students' curiosity to explore the field of computer graphics in subsequent courses or on their own. | |||||
Content | This course covers fundamental concepts of modern computer graphics. Students will learn about 3D object representations and the details of how to generate photorealistic images from digital representations of 3D scenes. Starting with an introduction to 3D shape modeling, geometry representation and texture mapping, we will move on to the physics of light transport, acceleration structures, appearance modeling and Monte Carlo integration. We will apply these principles for computing light transport of direct and global illumination due to surfaces and participating media. We will end with an overview of modern image-based capture and image synthesis methods, covering topics such as geometry and material capture, light-fields and depth-image based rendering. | |||||
Lecture notes | no | |||||
Literature | Books: High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting Multiple view geometry in computer vision Physically Based Rendering: From Theory to Implementation | |||||
Prerequisites / Notice | Prerequisites: Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, programming skills in C++, Visual Computing course recommended. The programming assignments will be in C++. This will not be taught in the class. | |||||
263-5902-00L | Computer Vision | W | 8 credits | 3V + 1U + 3A | M. Pollefeys, S. Tang, V. Ferrari | |
Abstract | The goal of this course is to provide students with a good understanding of computer vision and image analysis techniques. The main concepts and techniques will be studied in depth and practical algorithms and approaches will be discussed and explored through the exercises. | |||||
Learning objective | The objectives of this course are: 1. To introduce the fundamental problems of computer vision. 2. To introduce the main concepts and techniques used to solve those. 3. To enable participants to implement solutions for reasonably complex problems. 4. To enable participants to make sense of the computer vision literature. | |||||
Content | Camera models and calibration, invariant features, Multiple-view geometry, Model fitting, Stereo Matching, Segmentation, 2D Shape matching, Shape from Silhouettes, Optical flow, Structure from motion, Tracking, Object recognition, Object category recognition | |||||
Prerequisites / Notice | It is recommended that students have taken the Visual Computing lecture or a similar course introducing basic image processing concepts before taking this course. |
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