The online summer school brings together a limited number of students with different backgrounds (architecture, game design, programming, art, philosophy) in order to build a playable digital world based on the projects produced within the frame of the voluptas design studio since FS18. Students will be offered key lectures and tutoring by some of the leading names in game design.
One-week online summer school, aiming at building pieces of a digital playable world.
The pedagogic goals of the summer school are twofold: to foster interaction and cooperation between students of seemingly disconnected fields towards a common goadl, and to impart students with the tools to project meaningful, playable spaces in the digital realm.
A selected group of students will evolve towards the common goadl of bringing a playable world to being by drawing from their specific strengths and learning backgrunds. Starting with a first day of theoretical input by the voluptas chair and by group of renowned figures from the game design world, when students will gain the overview of the week's processes and a grasp on the end goal, the week will see students gradually approaching the final game ghrough a series of daily exercises and discussions with the tutors. On the last day, the playable world will be presented to a group of architects, game designers, artists and philosophers, in a format similar to that of a final critique.