365-1111-00L  Entrepreneurial Learning: Theory, Practice, and Play

SemesterFrühjahrssemester 2021
Periodizitätjährlich wiederkehrende Veranstaltung
LehrveranstaltungFindet dieses Semester nicht statt.
KommentarExclusively for MAS MTEC students (2nd semester).


365-1111-00 SEntrepreneurial Learning: Theory, Practice, and Play
Findet dieses Semester nicht statt.
16s Std.


KurzbeschreibungLearning is an essential part of life, no matter if you are a student, a corporate employee, an entrepreneur, or, all three of these at the same time. In this course, you will be introduced to various theories and practices pertaining to learning in an entrepreneurial context.
LernzielDeveloping a comprehensive understanding of how individuals and teams learn in the entrepreneurial context and apply the learning in their current and future roles. Specifically, in this class students will achieve the following:

1. Understand and improve how they learn as individuals;
2. Understand and improve how they learn together with teammates/colleagues in a team, in a work/entrepreneurial environment;
3. Learn to adapt to the team and develop effective team learning
InhaltThis course has four building blocks, with each of the blocks consisting of an introduction from the lecturer, an exercise, and a reflection on the exercise. The four blocks are as follows:

A. Theoretical foundation of entrepreneurial learning: individual learning;
B. Theoretical foundation of entrepreneurial learning: team and organizational learning;
C. Mount Everest simulation game (a multi-user online simulation with a series of problem-solving and decision-making challenges. Students will begin the journey by logging in to assume five different roles and each student is given resources and information that her team needs to make a series of critical decisions about the timing and execution of ascent to the summit of Mount Everest. Please note that this game needs to be purchased from Harvard Business School Publishing and it costs $15 per student.);
D. Team presentation (student teams will present their decision-making processes and learnings from the simulation game).

In order to achieve the best learning outcomes, I utilize a combination of methods, including lecture (for the theoretical concepts and frameworks), role play (for learning situations such as team decision making, critical drawbacks, major milestones etc.), 360-degree evaluation, learning inventory (to gauge the individual and team learning styles), and after-event debriefing/reflections.


Information zur Leistungskontrolle (gültig bis die Lerneinheit neu gelesen wird)
Leistungskontrolle als Semesterkurs
ECTS Kreditpunkte1 KP
PrüfendeV. He
Formunbenotete Semesterleistung
RepetitionRepetition nur nach erneuter Belegung der Lerneinheit möglich.
Zusatzinformation zum PrüfungsmodusCredit points will only be assigned if the following criteria are met: Full attendance of all course days and full completion of all course assignments.


Keine öffentlichen Lernmaterialien verfügbar.
Es werden nur die öffentlichen Lernmaterialien aufgeführt.


Keine Informationen zu Gruppen vorhanden.


Keine zusätzlichen Belegungseinschränkungen vorhanden.

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MAS in Management, Technology, and EconomicsSkill-Based TrainingWInformation