252-0570-00L Game Programming Laboratory
Semester | Spring Semester 2018 |
Lecturers | B. Sumner |
Periodicity | yearly recurring course |
Language of instruction | English |
Comment | In the Master Programme max. 10 credits can be accounted by Labs on top of the Interfocus Courses. Additional Labs will be listed on the Addendum. |
Courses
Number | Title | Hours | Lecturers | ||||
---|---|---|---|---|---|---|---|
252-0570-00 P | Game Programming Laboratory | 9 hrs |
| B. Sumner |
Catalogue data
Abstract | The goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming. |
Learning objective | The goal of this new course is to acquaint students with the technology and art of programming modern three-dimensional computer games. |
Content | This is a new course that addresses modern three-dimensional computer game technology. During the course, small groups of students will design and develop a computer game. Focus will be put on technical aspects of game development, such as rendering, cinematography, interaction, physics, animation, and AI. In addition, we will cultivate creative thinking for advanced gameplay and visual effects. The "laboratory" format involves a practical, hands-on approach with neither traditional lectures nor exercises. Instead, we will meet once a week to discuss technical issues and to track progress. We plan to utilize Microsoft's XNA Game Studio Express, which is a collection libraries and tools that facilitate game development. While development will take place on PCs, we will ultimately deploy our games on the XBox 360 console. At the end of the course we will present our results to the public. |
Lecture notes | Online XNA documentation. |
Prerequisites / Notice | The number of participants is limited. Prerequisites include: - good programming skills (Java, C++, C#, etc.) - CG experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, Surface Representations and Geometric Modeling, and Physically-based Simulation in Computer Graphics. |
Performance assessment
Performance assessment information (valid until the course unit is held again) | |
Performance assessment as a semester course | |
ECTS credits | 10 credits |
Examiners | B. Sumner |
Type | ungraded semester performance |
Language of examination | English |
Repetition | Repetition only possible after re-enrolling for the course unit. |
Learning materials
Main link | Information |
Only public learning materials are listed. |
Groups
No information on groups available. |
Restrictions
There are no additional restrictions for the registration. |