Abstract | The course provides knowledge about structures and models of digital systems (abstract data types finite state automata, dependence and process graphs), assembler and compiler, control path and data path, pipelining, speculation techniques, superscalar computer architectures, memory hierarchy and virtual memory, operating system, processes and threads. |
Learning objective | Logical and physical structure of computer systems. Introduction to principles in hardware design, datapath and control path, assembler programming, modern architectures (pipelining, speculation techniques, superscalar architectures), memory hierarchy and virtual memnory, software concepts. |
Content | Structures and models of digital systems (abstract data types finite state automata, dependence and process graphs), abstraction and hierarchy in computer systems, assembler and compiler, control path and data path, pipelining, speculation techniques, superscalar computer architectures, memory hierarchy and virtual memory, operating system, processes and threads.
Theoretical and practical exercises using a simulation-based infrastructure. |
Lecture notes | Material for practical training, copies of transparencies. |
Literature | D.A. Patterson, J.L. Hennessy: Computer Organization and Design: The Hardware/ Software Interface. Morgan Kaufmann Publishers, Inc., San Francisco, ISBN-13: 978-0124077263, 2014. |
Prerequisites / Notice | Prerequisites: Programming skills in high level language, knowledge of digital design. |