252-0543-01L  Computer Graphics

SemesterAutumn Semester 2020
LecturersM. Gross, M. Papas
Periodicityyearly recurring course
Language of instructionEnglish


AbstractThis course covers some of the fundamental concepts of computer graphics generation of photorealistic images from digital representations of 3D scenes and image-based methods for recovering digital scene representations from captured images.
ObjectiveAt the end of the course the students will be able to build a rendering system. The students will study the basic principles of rendering and image synthesis. In addition, the course is intended to stimulate the students' curiosity to explore the field of computer graphics in subsequent courses or on their own.
ContentThis course covers fundamental concepts of modern computer graphics. Students will learn about 3D object representations and the details of how to generate photorealistic images from digital representations of 3D scenes. Starting with an introduction to 3D shape modeling, geometry representation and texture mapping, we will move on to the physics of light transport, acceleration structures, appearance modeling and Monte Carlo integration. We will apply these principles for computing light transport of direct and global illumination due to surfaces and participating media. We will end with an overview of modern image-based capture and image synthesis methods, covering topics such as geometry and material capture, light-fields and depth-image based rendering.
Lecture notesno
LiteratureBooks:
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
Multiple view geometry in computer vision
Physically Based Rendering: From Theory to Implementation
Prerequisites / NoticePrerequisites:
Fundamentals of calculus and linear algebra, basic concepts of algorithms and data structures, programming skills in C++, Visual Computing course recommended.
The programming assignments will be in C++. This will not be taught in the class.