Federica Bogo: Catalogue data in Autumn Semester 2020

Name Dr. Federica Bogo
Talstrasse 9
8001 Zürich
DepartmentComputer Science

263-5905-00LMixed Reality Laboratory Information
This only applies to Study Regulations 09: In the Master Programme max. 10 credits can be accounted by Labs on top of the Interfocus Courses. Additional Labs will be listed on the Addendum.
10 credits9PF. Bogo, M. R. Oswald
AbstractThe goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction as well as gaming technology.
ObjectiveThe goal is to get a clear understanding on how to build mixed reality apps, covering current software SDKs and game engines, as well as foundations of 3D graphics, computer vision and human machine interaction.
Small groups of students will realize a particular software project and deploy it to an MR/AR device such as Microsoft HoloLens or a tablet or smartphone.
ContentThe course introduces latest mixed reality technology and provides introductory elements for a number of related fields including:
Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision During the course, small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/hmi research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D. Besides introductory lectures and guest lectures covering the above mentioned topics, the focus of this course is on the project work and technical project-related aspects. There will be no exercises, but weekly meetings to exchange ideas, discuss technical issues and to track progress.
Prerequisites / NoticePrerequisites include:
- Good programming skills (C# / C++ / Java etc.)
- Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision.