263-5905-00L Mixed Reality
Semester | Autumn Semester 2021 |
Lecturers | I. Armeni, F. Bogo, M. Pollefeys |
Periodicity | yearly recurring course |
Language of instruction | English |
Courses
Number | Title | Hours | Lecturers | ||||
---|---|---|---|---|---|---|---|
263-5905-00 G | Mixed Reality | 3 hrs |
| I. Armeni, F. Bogo, M. Pollefeys | |||
263-5905-00 A | Mixed Reality | 1 hrs | I. Armeni, F. Bogo, M. Pollefeys |
Catalogue data
Abstract | The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction, as well as gaming technology. |
Objective | After attending this course, students will: 1. Understand the foundations of 3D graphics, Computer Vision, and Human-Machine Interaction 2. Have a clear understanding on how to build mixed reality apps 3. Have a good overview of state-of-the-art Mixed Reality 4. Be able to critically analyze and asses current research in this area. |
Content | The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including: Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision. This will take place in the form of short lectures, followed by student presentations discussing the current state-of-the-art. The main focus of this course are student projects on mixed reality topics, where small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/HMI research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D - other platforms are also possible to use, such as tablets and phones. |
Prerequisites / Notice | Prerequisites include: - Good programming skills (C# / C++ / Java etc.) - Computer graphics/vision experience: Students should have taken, at a minimum, Visual Computing. Higher level courses are recommended, such as Introduction to Computer Graphics, 3D Vision, Computer Vision. |
Performance assessment
Performance assessment information (valid until the course unit is held again) | |
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ECTS credits | 5 credits |
Examiners | F. Bogo, I. Armeni, M. Pollefeys |
Type | graded semester performance |
Language of examination | English |
Repetition | Repetition only possible after re-enrolling for the course unit. |
Additional information on mode of examination | No final exam, but evaluation during semester (project). Grading scheme: 1. 25%: Paper presentation (incl. discussion moderation) 2. 75%: Final project which includes a report and presentation/demo |
Learning materials
Main link | Information |
Only public learning materials are listed. |
Groups
No information on groups available. |
Restrictions
There are no additional restrictions for the registration. |