## Otmar Hilliges: Katalogdaten im Frühjahrssemester 2020 |

Name | Herr Prof. Dr. Otmar Hilliges |

Namensvarianten | Otmar Hilliges |

Lehrgebiet | Informatik |

Adresse | Professur für Informatik ETH Zürich, STD H 24 Stampfenbachstrasse 48 8092 Zürich SWITZERLAND |

Telefon | +41 44 632 39 56 |

otmar.hilliges@inf.ethz.ch | |

URL | http://people.inf.ethz.ch/otmarh |

Departement | Informatik |

Beziehung | Ordentlicher Professor |

Nummer | Titel | ECTS | Umfang | Dozierende | |
---|---|---|---|---|---|

263-3710-00L | Machine Perception Number of participants limited to 200. | 5 KP | 2V + 1U + 1A | O. Hilliges | |

Kurzbeschreibung | Recent developments in neural networks (aka “deep learning”) have drastically advanced the performance of machine perception systems in a variety of areas including computer vision, robotics, and intelligent UIs. This course is a deep dive into deep learning algorithms and architectures with applications to a variety of perceptual tasks. | ||||

Lernziel | Students will learn about fundamental aspects of modern deep learning approaches for perception. Students will learn to implement, train and debug their own neural networks and gain a detailed understanding of cutting-edge research in learning-based computer vision, robotics and HCI. The final project assignment will involve training a complex neural network architecture and applying it on a real-world dataset of human activity. The core competency acquired through this course is a solid foundation in deep-learning algorithms to process and interpret human input into computing systems. In particular, students should be able to develop systems that deal with the problem of recognizing people in images, detecting and describing body parts, inferring their spatial configuration, performing action/gesture recognition from still images or image sequences, also considering multi-modal data, among others. | ||||

Inhalt | We will focus on teaching: how to set up the problem of machine perception, the learning algorithms, network architectures and advanced deep learning concepts in particular probabilistic deep learning models The course covers the following main areas: I) Foundations of deep-learning. II) Probabilistic deep-learning for generative modelling of data (latent variable models, generative adversarial networks and auto-regressive models). III) Deep learning in computer vision, human-computer interaction and robotics. Specific topics include: I) Deep learning basics: a) Neural Networks and training (i.e., backpropagation) b) Feedforward Networks c) Timeseries modelling (RNN, GRU, LSTM) d) Convolutional Neural Networks for classification II) Probabilistic Deep Learning: a) Latent variable models (VAEs) b) Generative adversarial networks (GANs) c) Autoregressive models (PixelCNN, PixelRNN, TCNs) III) Deep Learning techniques for machine perception: a) Fully Convolutional architectures for dense per-pixel tasks (i.e., instance segmentation) b) Pose estimation and other tasks involving human activity c) Deep reinforcement learning IV) Case studies from research in computer vision, HCI, robotics and signal processing | ||||

Literatur | Deep Learning Book by Ian Goodfellow and Yoshua Bengio | ||||

Voraussetzungen / Besonderes | This is an advanced grad-level course that requires a background in machine learning. Students are expected to have a solid mathematical foundation, in particular in linear algebra, multivariate calculus, and probability. The course will focus on state-of-the-art research in deep-learning and will not repeat basics of machine learning Please take note of the following conditions: 1) The number of participants is limited to 200 students (MSc and PhDs). 2) Students must have taken the exam in Machine Learning (252-0535-00) or have acquired equivalent knowledge 3) All practical exercises will require basic knowledge of Python and will use libraries such as TensorFlow, scikit-learn and scikit-image. We will provide introductions to TensorFlow and other libraries that are needed but will not provide introductions to basic programming or Python. The following courses are strongly recommended as prerequisite: * "Visual Computing" or "Computer Vision" The course will be assessed by a final written examination in English. No course materials or electronic devices can be used during the examination. Note that the examination will be based on the contents of the lectures, the associated reading materials and the exercises. | ||||

263-3712-00L | Seminar on Computational Interaction Number of participants limited to 14. The deadline for deregistering expires at the end of the second week of the semester. Students who are still registered after that date, but do not attend the seminar, will officially fail the seminar. | 2 KP | 2S | O. Hilliges | |

Kurzbeschreibung | Computational Interaction focuses on the use of algorithms to enhance the interaction with a computing system. Papers from scientific venues such as CHI, UIST & SIGGRAPH will be examined in-depth. Student present and discuss the papers to extract techniques and insights that can be applied to software & hardware projects. Topics include user modeling, computational design, and input & output. | ||||

Lernziel | The goal of the seminar is to familiarize students with exciting new research topics in this important area, but also to teach basic scientific writing and oral presentation skills. | ||||

Inhalt | The seminar will have a different structure from regular seminars to encourage more discussion and a deeper learning experience. We will use a case-study format where all students read the same paper each week but fulfill different roles and hence prepare with different viewpoints in mind (e.g. "presenter", "historian", "student", etc). The seminar will cover multiple topics of computational interaction, including: 1) User- and context modeling for UI adaptation Intent modeling, activity and emotion recognition, and user perception. 2) Computational design Design mining, design exploration, UI optimization. 3) Computer supported input Text entry, pointing, gestural input, physiological sensing, eye tracking, and sketching. 4) Computer supported output Information retrieval, fabrication, mixed reality interfaces, haptics, and gaze contingency For each topic, a paper will be chosen that represents the state of the art of research or seminal work that inspired and fostered future work. Student will learn how to incorporate computational methods into system that involve software, hardware, and, very importantly, users. Seminar website: https://ait.ethz.ch/teaching/courses/2020-SS-Seminar-Computational-Interaction/ |